Yoshi's Island Intro Music

It’s a pretty amusing video too, so click the read more link and watch it for yourself. Especially if you like seeing the ever more traumatic childhood of Mario and Luigi, who have officially gone from ‘fairly unlucky’ to ‘probably need lots of counselling by this point’.

Here’s the video:

It starts out by answering the question ‘where do babies come from?’ in the most literal sense possible; apparently in the Mushroom Kingdom they come from a giant floating sky land populated by sentinent storks. Yes really, complete with the location actually looking like a giant stork in the middle of a rather impressive sky:

Choose from Super Mario World 2: Yoshi's Island sheet music for such popular songs as Flower Garden, Super Mario World 2 Yoshi's Island Athletic Theme, and Yoshi's Island Ground Background Music. Print instantly, or sync to our free PC, web and mobile apps. Super Mario RPG - The Legend of the Seven Stars Nintendo SNES (SPC).

Above: This probably raises oh so many questions about the Mario universe…

And if this wasn’t enough to explain the whole thing… you then cut to the stork with Mario and Luigi flying off into the screen. I guess by this point, it’s gone from ‘delivery stork’ to ‘stork postal service’.

This is then followed by lots of recaps of the original Yoshi’s Island. As seen below:

To be honest, I kind of like how they did these recaps in this game. I mean, it lets people know how Yoshi’s Island works and what’s previously happened in the series, but at the same time actually leaves some of it to the imagination. Not quite like Yoshi’s Island DS, which literally retold the story up to the final boss in about 30 seconds complete with more spoilers than you can imagine in a full Let’s Play:

Above: They even managed to give away the final boss and ending of the original in less than a minute.

Back to Yoshi’s New Island then, we then cut to Mario and Luigi’s parents house… well, sort of. It’s the same place from the first game’s ending anyway, and looks kind of nice in the new art style.

Cue plot twist. Turns out the people living in said house weren’t expecting any babies! Oh no…

Above: The original game’s ending, subverted in mere seconds.

For added comic relief, the music literally falls apart and sounds like the player has just given up with the keyboard. There’s probably a trope for that somewhere.

And then… we get this:

You just have to love the facial expression on that stork. The sheer luck of unadulterated panic when he realises the babies have been brought to the wrong house and he’s royally messed up his job in the process. It’s also probably best not to think about the couple’s initial reaction to this unexpected stork visit in the middle of nowhere.

Cue the incredibly fast flying stork rushing off into the distance with the duo. Complete with comically sounding wild west rodeo music in the background, just in case you needed some sort of hint.

Enter Kamek…

What’s he doing here? Who knows. I assume it has something to do with Baby Bowser’s plans (that we hear of shortly afterwards), but perhaps he just likes attacking delivery storks in a desperate attempt to take out any kids planning to overthrow the Koopa Kingdom.

What follows is unintentionally one of the most hilariously over the top things in a Yoshi’s Island game… Cue, Kamek and the stork presumably having a fist fight in the middle of the night sky:

Yeah, it’s one of those scenes. Like in cartoons where you see a big dust cloud and character heads sticking out and being pulled back in every few seconds. Who knew a delivery stork was a job that could lead to someone literally getting beaten up?

Kamek also handily wins this confrontation. Mario plummets into the open sea, Luigi gets captured. Again.

Above: Wouldn’t it funny if Baby Mario turned into a fireball next time he fell out the sky? Like the karts on rainbow road in the recent Mario Kart games…

The scene shifts to Egg Island, the second home of the Yoshis. They weren’t even trying with this place’s name:

Yoshi

Baby Bowser unfortunately wants to turn it into a vacation home:

Yeah, I swear I’ve heard something like this before…

I’m sorry, but I can’t stop thinking of Klub Koopa hotels and stuff when I see this intro/villain plot. I also can’t stop thinking of Super Princess Peach, where Bowser’s home was literally called ‘Bowser’s Villa’, making its vacation theming rather obvious.

We hear that the Yoshis can’t find his hideout and live in fear of Bowser’s evil magic powers. Yes, because Bowser’s Castles are always mega subtle:

Above: Complete with so subtle neon signs.

Oh well, at least it’s not the cartoon series castle. The SMW cartoon one which called it the Coney Island Disco Palace. That one had the sign light up letter by letter, like a Las Vegas casino:

The music takes a turn for the ‘ludicrously cartoonish’ as Mario floats down near a bunch of Yoshis discussing the castle location…

And it turns out Baby Mario is telepathic and can sense his brother’s location… somehow.

So why does Mario never display psychic powers either before this point or ever again? Who knows, apparently babies in this series can use magic to determine the locations of their families.

The Yoshis soon agree the island is too dangerous for a baby…

They’re not kidding. Ever played Yoshi’s Island 1 or Yoshi’s Island DS? The secret levels are too dangerous for a bloody special forces team, let alone a child.

Above: I strongly doubt anyone reading this could get through a level like this in real life.

And then it ends with them deciding to carry Baby Mario across the island, along with a question presumably directed to the video game player:

Yes they can. Otherwise there wouldn’t be much of a game, unless Nintendo/Arzest have decided that Mario’s destined to die horribly and the series ends here, with the game being unbeatable on purpose. I doubt this highly.

So that’s the Yoshi’s New Island intro. It’s pretty good for the most part, and it even respects the original game’s intro song to at least somewhat of a degree (before mauling the music by having Yoshis ‘sing’ it for the last ten seconds). Makes me more optimistic about this title anyway.

What do you think of the game’s intro?

Liveblog

#SongLengthComposer
1Nintendo Mark0:01Koji Kondo
2Story Music Box7:03Koji Kondo
3Yoshi's Island2:28Koji Kondo
4Yoshi's Island (World 6)1:28Koji Kondo
5Yoshi Start Demo0:52Koji Kondo
6Training Course0:21Koji Kondo
7Game Start0:03Koji Kondo
8Flower Garden2:39Koji Kondo
9Flower Garden (Fuzzy 1)0:53Koji Kondo
10Flower Garden (Fuzzy 2)0:26Koji Kondo
11Goal0:05Koji Kondo
12Score0:49Koji Kondo
13Underground1:31Koji Kondo
14Castle & Fortress1:53Koji Kondo
15Kamek's Theme0:21Koji Kondo
16Mini-Boss1:59Koji Kondo
17Athletic1:59Koji Kondo
18Athletic (Fuzzy 1)0:09Koji Kondo
19Athletic (Fuzzy 2)0:35Koji Kondo
20Athletic (Fuzzy 3)1:47Koji Kondo
21Overworld1:07Koji Kondo
22Overworld (Fuzzy)1:47Koji Kondo
23Player Down0:04Koji Kondo
24Game Over0:09Koji Kondo
25Room Before Boss0:47Koji Kondo
26Big Boss1:50Koji Kondo
27Big Boss (No Intro)1:35Koji Kondo
28Big Boss Clear0:08Koji Kondo
29Map (part 1)0:17Koji Kondo
30Map (part 2)0:17Koji Kondo
31Map (part 3)0:17Koji Kondo
32Map (part 4)0:17Koji Kondo
33Map (part 5)0:17Koji Kondo
34Map (part 6)0:17Koji Kondo
35Map (part 7)0:17Koji Kondo
36Bonus Game1:12Koji Kondo
37Powerful Infant0:44Koji Kondo
38Bowser2:35Koji Kondo
39Bowser Clear0:09Koji Kondo
40Luigi is Rescued1:01Koji Kondo
41Ending (part 1)3:06Koji Kondo
42Ending (part 2)0:47Koji Kondo
43World Complete0:03Koji Kondo
44Bonus Fanfare0:02Koji Kondo
45Transform0:04Koji Kondo
46Boss Intro0:06Koji Kondo
47Extra Life0:01Koji Kondo
48Mario Kidnapped0:02Koji Kondo