Yoshi's Island Naval Piranha Castle

Regardless of score, you'll be treated to a cutscene on Yoshi's Island from the title screen and see Yoshi conquer the castle at World 5. Afterward, Yoshi will be transported to the dark Koopa Kingdom before you're taken to the World 6 map screen. (This will also change the setting of the title screen from Yoshi's Island to the Koopa Kingdom!). Kalangodeparede2 Presents: Super Mario World 2: Yoshi's Island - 3-8: Naval Piranha's Castle 'Tis the Season. In The Know Trending AOL.com It’s a Festivus for the rest of us.

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Sure, they might seem cute now, but the minute Baby Mario falls off of the saddle...

Yoshi!

Yoshi

Yoshi's Island Naval Piranha Castle Florida

Super Mario World 2: Yoshi's Island, released on the SNES close to the end of its lifespan, is the first game in a sub-series of the Super Mario Bros. franchise, starring Mario's Non-Human Sidekick, Yoshi.

The story is set before the original Super Mario Bros. Kamek, at the time young Bowser's caretaker, looks into the future and see the fate of his young master. To prevent it he blindsides the delivery stork as its carrying the Bros to their parents but only snags Luigi, dropping Mario over Yoshi's Island and right on the back of one of the dinosaurs. Seeing the map that was bundled with the baby Mario, the Yoshis decided to work together in a relay style fashion to rescue Luigi, all the while dodging Kamek's troops who are searching for Mario.

Gameplay-wise, it shares much in common with its parent series and it even has many of the common Mario enemies. The game introduced Yoshi's egg-throwing ability as well as the Ground Pound attack. One difference, however, is that Yoshi doesn't have traditional Hit Points; instead, every time Yoshi is hit, Mario flies off Yoshi's back and a timer counts down. You must retrieve the screaming baby before the countdown reaches zero, otherwise he'll get kidnapped and you'll lose a life. You can increase the amount of seconds on the countdown by collecting stars.

A '2.5-D' Spiritual Successor was released on the Nintendo 64 called Yoshi's Story, which did away with the crying baby and instead focused on Yoshi needing to eat 30 fruit to pass each level, with branching paths, similar to Star Fox 64.

The original game was later remade for the Game Boy Advance, exchanging its Super Mario World 2 label for Super Mario Advance 3. This rerelease was later one of the ten Game Boy Advance games available to participants in the Nintendo 3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011.

In 2006, Yoshi's Island DS was released on the Nintendo DS, which is much truer to the roots of Yoshi's Island, effectively being its first true sequel. This time, you must protect the baby versions of other Mario-verse characters as well as Mario, each baby giving Yoshi new abilities. Clearly aimed towards fans of the original, it starts off deceptively easy, but later descends into Nintendo Hard and eventually Platform Hell.

Other Yoshi-themed games include:

  • Yoshi -- Puzzle Game, featuring the grown up Mario and Luigi; one of the early works of GameFreak
  • Yoshi's Cookie -- A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser
  • Tetris Attack -- Yet another puzzle game, featuring the grown-up Bowser. Of course, its really just a sprite swapped-version of the Japanese game, Panel de Pon. Also has nothing to do with Tetris.
  • Yoshi's Touch & Go: First DS game to bear the title. More of a tech demo than an actual game though.
  • Yoshi Topsy-Turvy; known by the much better name Yoshi's Universal Gravitation outside the U.S. -- A very short platformer with a tilt gimmick and Yoshi's Story style graphics, as well as featuring the grown-up Bowser.
  • Yoshi's Safari: A light gun game. One of the few games for SNES's Super Scope.
Tropes used in Yoshi's Island include:
  • Absurdly Spacious Sewer: Several levels in Yoshi's Story.
  • Advancing Boss of Doom:
    • The final battle against Baby Bowser. Not exactly an Advancing Wall of Doom, but once you hit him three times, he gets pretty pissed off and tries to charge into the foreground. Failing to defeat him in time makes him destroy the terrain, making you fall to your death.
    • Sluggy the Unshaven is this- he cannot damage Yoshi in any way, only slowly advancing and pushing Yoshi back. However, the end of the platform leads to a Bottomless Pit...
  • And Now for Someone Completely Different: In World 2-1 of Yoshi's Island DS, you are forced to use Baby Donkey Kong to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason, Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
  • Ascended Extra:
    • The Stork in Yoshi's Island DS now helps Yoshi out via the Stork Stops.
  • Attack Its Weak Point: Lampshaded in the battle with Sluggy the Unshaven: 'Just remember, this slug has no weak points!' Unless you count the big red heart in the center of its body, that is. And guess where you have you aim at to hurt him?
  • Attack of the 50-Foot Whatever:
    • All of the bosses.
    • Inverted with Prince Froggy: it's not 50 feet tall, you're 2 inches tall.
  • Auto-Scrolling Level: Many, and they rank among the most obnoxious levels for both games. 'The Very Loooooooong Cave' and 'The Cave That Never Ends' are utterly ridiculous with this, having the scrolling screen go in many different directions, crossing the same part of the level more than once in more than one different direction. 'Hurry and Throw!' contains a section that scrolls in an endless loop until you figure out how to reach the exit.
  • Autobots Rock Out: Final battle theme with Giant Baby Bowser. Blistering electric guitars, anyone?
  • Babies Make Everything Better: In the sequel, Yoshi ends up carrying babies other than Mario.
  • Back for the Finale: Baby Wario and Baby Bowser return for the final level in Yoshi's Island DS.
  • Background Boss: The original Yoshi's Island ends with this.
  • Badly-Battered Babysitter:
    • Except it's not the babies delivering the battering...
    • There's also Kamek. When the first thing your charge does is stomp you flat, there's a reason why he panicks when Baby Bowser wakes up.
  • Bait and Switch Boss: Upon reaching the boss room in the level 'King Bowser's Castle', you'll at first only find Kamek ordering you to 'HAND OVER THE BABY!!!', then Baby Bowser wakes up and stomps Kamek flat.
  • Big Boo's Haunt: Bigger Boo's Fort and Hector the Reflector's Haunted House.
  • Blind Idiot Translation: Averted. Looking at the PAL-version of Yoshi's Island, which included English, French and German, there wasn't really much actual translation. Especially the levels just seemed to have been given the most fitting name.
  • Brutal Bonus Level: Pretty much all of the secret and extra levels from both games are this.
  • Bubbly Clouds: 'In the Clouds' from DS and World 5 in the original. Probably a few other secret levels too.
  • Bullet Seed: After eating a watermelon, Yoshi can spit watermelon seeds at enemies to kill them.
  • Canon Immigrant: Prior to this game, the Shy Guys' only appearance in the Mario series was as enemies held over from when Doki Doki Panic was turned into Super Mario Bros. 2. It was this game that codified them as Mario characters.
  • Cat Smile: One of the fire enemies. Raocow calls them 'Catoboos' because of this.
  • Chuck Cunningham Syndrome: Poochy, who got his own level in Yoshi's Island, appeared as a selectable character in Tetris Attack, had a minor role sniffing out fruit in a couple levels of Yoshi's Story, and since then has only gotten two cameo appearances in Mario Kart: Double Dash!! and Mario Party Advance.
  • Crosshair Aware: The final boss, and a handful of regular enemies as well.
  • Cute but Cacophonic: Mario is cute as a baby, but you won't like to hear him cry.
  • Damsel in Distress: Not Peach, surprisingly, as she's actually a playable character in Yoshi's Island DS (she does get kidnapped by monkeys in World 2-1, however). In both games, the damsel is actually Baby Luigi.
  • Defeat by Modesty: Burt the Bashful in the original and the Burt Bros. in Yoshi's Island DS.
  • Degraded Boss: Salvo the Slime, a boss from the first game's first world, reappears in a few endgame fortress levels guarding keys as a mini-boss of sorts.
    • Though in these cases, he's now a bit of a Puzzle Boss, as he no longer drops little Lemon Drop slimes to replenish your egg supply. You have ricochet eggs of the walls and floor to hit him multiple times with a single egg if you don't want to run out before he's dead.
  • Demoted to Extra: Poochy - see Chuck Cunningham Syndrome above.
  • The Dev Team Thinks of Everything: See Skippable Boss, where the game takes into account if you exploit a bug to defeat a boss before the fight technically begins.
  • Down the Drain: 'Naval Piranha's Castle' and 'The Impossible Maze' in the original game and 'Big Bungee Piranha's Lair' in the DS game.
  • The Dragon: Kamek.
  • Evil Tower of Ominousness: Nearly every boss level in the series is this.
  • Excited Episode Title: The DS game is particularly plentiful with them, especially in the secret/extra levels and World 5.
  • G-Rated Drug: Fuzzies.
  • Galactic Conqueror: Bowser aims to be this is Yoshi's Island DS. He would later try again in Super Mario Galaxy.
  • Gang Plank Galleon: World 3 in Yoshi's Island DS.
  • Getting Crap Past the Radar:
    • Touch Fuzzy, Get Dizzy is called LustigesSporenDrama in the German version.
    • In one of the paths in Bowser's Castle, there is a bandit trapped in a small room with burning Shy Guys beneath his feet. Mook punishment?
    • A gross way of doing this yourself in the final battle: just press Y when behind Baby Bowser when you beat his first phase. No wonder Bowser grows up to be a Card-Carrying Villain.
  • Giant Space Flea From Nowhere:
    • Hector the Reflector and Priscilla the Peckish in Yoshi's Island DS - enhanced monsters, like most of the other bosses, but monsters seen nowhere else in the game. Similarly, Six-Faced Sal is an enchanted set of platforms.
    • Moltz the Very Goonie from DS. Very Goonies (a.k.a. the fat goonies that flopped on the ground rather than fly) appeared in a handful of levels in the original game, but Moltz is the only one in DS. And you don't even see him pre-transformation; he floats down from above the screen once the battle begins.
  • The Goomba:
    • Oddly enough, not the Goomba, but rather the Shy Guys from Super Mario Bros. 2.
    • Also Crayzee Dayzees, which appear later in Paper Mario.
  • Goomba Stomp: Well it is a Mario series, although here, it won't be your primary means of attack.
  • Green Hill Zone: Much of the first world in all of the games in the series.
  • Ground Pound: Trope Namer.
  • Guest Star Party Member: In DS, Baby Wario and Baby Bowser are only usable for very specific sets of levels, after which they leave the 'party' until the final level.
  • Heel Face Turn:
    • Baby Bowser in Yoshi's Island DS. And he Face Heel TurnsRIGHT BACK when you reach the Final Boss.
    • Also some of the bosses and enemies in Tetris Attack.
    • Most notably among the bosses turning good would be Raphael the Raven, who also appeared in Paper Mario and helped Mario get access to the volcano.
  • High Altitude Battle: Rapheal the Raven from the original and Moltz the Very Goonie in Yoshi's Island DS. Former battled on the moon, latter literally battled in free fall.
  • I Can't Believe It's Not Heroin!: Touch Fuzzy, Get Dizzy.
  • Implacable Man: Tap-Tap the Golden, encountered in the cave behind Door 3 in Baby Bowser's Castle. He will steadily chase you across the cave and cannot be damaged or defeated by any means; even if he falls into one of the Bottomless Pits he will somehow manage to jump back out. Your only option is to knock him backwards with eggs and flee.
  • Interchangeable Antimatter Keys : In castle levels, it is apparent.
  • Interface Screw: Four words: 'Touch Fuzzy, Get Dizzy'.
    • There is also the 'Grim Leecher', which thankfully is encountered only in a bonus level in Yoshi's Island.
  • Jack of All Stats: Mario in Yoshi's Island DS.
  • Jungle Japes: World 3 in the original Yoshi's Island, and world 2 in Yoshi's Island DS.
  • Kangaroo Pouch Ride: In the DS version.
  • King Mook: Nearly all of the bosses.
  • Last-Episode New Character: Baby Yoshi in The Stinger of Yoshi's Island DS.
  • Lethal Lava Land: Many levels, but Yikes! Boiling Hot! is the most obvious example of this, as the naming suggests.
  • Living MacGuffin: The seven star children (Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and Baby Yoshi) in Yoshi's Island DS.
  • Mama Bear/Papa Wolf: Yoshi himself. Except for bottomless pits and a few instant-death traps, nothing can actually kill a Yoshi, and the player can kamikaze through entire hordes of enemies if necessary to get Baby Mario back before the timer runs out.
  • Make My Monster Grow:
    • Just about every boss fight. It's almost a Running Gag for the final Bowser fight in the series now, after a basic fight against Baby Bowser/Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.
    • Inverted one time when Kamek shrinks Yoshi and he gets eaten by the boss.
  • Maniac Monkeys: Aw, look at the cute little monkey... wait, did it just steal Baby Mario from me? And why are the other monkeys throwing cactuses and bombs at me?
  • Marathon Level: The Very Looong Cave and The Cave That Never Ends from the original and DS games accordingly, along with A Light in the Dark and Yoshi's Island Easter Eggs from the DS game.
  • Meaningless Lives: In the DS game, it is very easy to rack up over 100 lives in the first half of the game. Subverted in that, in the second half of the game, you WILLneed them.
  • Mighty Glacier: Baby Donkey Kong and Baby Bowser.
  • Minecart Madness: 'High Speed Cart Race' in Yoshi's Island DS.
  • Monster Compendium: DS has a museum of every enemy defeated with an egg.
  • Mordor: The last level of every game.
  • Mushroom Samba: The Fuzzies, which cause Yoshi to stumble around as if drunk for a little while, screwing up his movements.
  • Musical Nod: The end credits play a slowed-down remix of the Super Mario Bros. Course Clear fanfare.
  • Nerf: In Yoshi's Island DS, red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
    • DS nerfed the entire game in general by completely removing the inventory system. Now, not only can you not make the game easier by refilling your egg supply at the touch of a button or whipping out a melon to spit seeds at enemies, but you are now forced to guard your health bar with your very life, since you can no longer max out your star count at the goal ring simply by using a +10 or +20 star card.
  • Nintendo Hard:
    • Yoshi's Island DS.
    • As well as Crazy Maze Days/Endless World of Yoshis and Kamek's Revenge in either the original game or the Super Mario Advance 3 remake of the original game.
    • Getting all of the totally useless stars on the opening screen in the original game and the DS sequel, which involved finding twenty red coins, five flowers, and having a completely full health meter on every level.
  • Nostalgia Level: Most of World 4, but especially 4-1, consists largely of classic Mario enemies including Goomba, Koopas, Piranha Plants and Wigglers, featured in higher abundance than other levels.
    • In the DS game, World 1-1 is a recreation of 1-1 from the original game, while 4-1, 'Rock 'N' Fall', is more or less a combination of 'Visit Koopa and Para-Koopa' and 'Lakitu's Wall' from the original game.
  • Obstacle Ski Course: Two of the snow levels are this, one is regular, the other bonus. The latter also happens to be the most difficult of the 6 bonus levels... while being the 5th.
  • Ominous Floating Castle: Bowser's Castle in Yoshi's Island DS.
  • One-Winged Angel: All of the bosses do this.
  • Only Fatal to Adults: All of the inhabitants of Yoshi's Island become zombie-like except for a couple of Yoshi eggs in Yoshi's Story.
  • Platform Hell:
    • It would not be surprising if Endless World of Yoshis/Crazy Maze Days inspired or was inspired by various ROM hacks and Kaizo type games. And the secret levels in Yoshi's Island DS fit this trope to a T, with the whole point of Yoshi's Island Easter Eggs being ludicrously over the top and somewhat unfair platform challenges.
    • Ultimate castle challenge is even worse, with a ridiculously hard obstacle course of one hit kill spikes. However this area can be avoided entirely by stocking up on green watermelons and simply blasting your way through.
  • Plot Tailored to the Party: The DS game is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.
  • Prequel: All of the games take place before the main Mario series.
  • Raymanian Limbs: This might not be the case in official art, but in-game? Legs do not exist. There is only disembodied feet.
  • Ring Out Boss: Roger the Potted Ghost is probably the UR example, and there's also Big Guy the Stilted in Yoshi's Island DS.
  • Rise to the Challenge: 'Welcome to Yoshi Tower!' in the DS game.
  • Rotoscoping: Bowser's sprites in Yoshi's Island DSactually come fromYoshi Topsy-Turvy, redrawn to fit the graphical style of the former.
  • Scenery Porn: The scenery of this game is really, really great, even in a cartoony, hand-drawn way. Especially the underground levels, where you walk on crystals that are glimmering.
  • Secret Character: White Yoshi and Black Yoshi in Yoshi's Story.
  • Shout-Out: The final chamber in the final stage of the first game is a long side-scrolling area full of blocks. Kamek randomly appears in the room and tosses out spells that turn the blocks into enemies, identical to how Magikoopas attacked in Super Mario World.
  • Skippable Boss: Naval Piranha in the original game. If you position yourself on the far left end of the boss room ledge such that Kamek doesn't appear, you can throw an egg at the Piranha Plant to finish it off, skipping the entire fight against it.
  • Slippy-Slidey Ice World: World 5 in Yoshi's Island, the second half of World 4 in Yoshi's Island DS.
  • Space Zone: Raphael the Raven fought Yoshi on the moon, and Yoshi's Island DS has space rocket piloting sections.
  • Species Surname: All of the bosses have this kind of name.
  • Spell My Name with an 'S': The Japanese version is romanized as Yossy Island on the box art.
  • Spike Balls of Doom: The ones in this game are spinning at the end of a spiky contraption. Lakitus can also throw orange variations of them. Later, blue ones can be found on walls.
  • Stalactite Spite: In some of the levels, there are icicles which await for Yoshi before falling.
  • Super Title 64 Advance: Yoshi's Island DS.
  • Synchronized Swarming: The swarms of bees in the Jungle Hut stage of Yoshi's Story form a large open palm to prevent you from passing by them.
  • Team Pet: Poochy.
  • This Looks Like a Job For Aquaman: Wario's only advantage over the other babies is the magnet he carries. This only comes in handy for obstacles that are specifically designed to make use of it.
  • Time Keeps on Ticking: The second game's Time Trial mode will let NOTHING stop the clock. And it taunts you for it.
  • Time Travel: It's not explained how Bowser did it, however.
  • Trademark Favorite Food: Melons.
  • Trailers Always Spoil: Nintendo Power's 'A Journey Through Yoshi's Island' promo video featured a clip of the Final Boss battle at the very end. It also mentions Baby Luigi during its summarization of the game's story, while the game itself never refers to him by name (in fact, he wasn't actually shown on camera until the very end).
  • Traveling Pipe Bulge: Present in Yoshi's Island DS.
  • Turns Red:
    • Happens literally for Raphael the Raven. Each successful hit against him makes him start turning redder and angrier. He becomes faster, and also gains a Shockwave Stomp attack.
    • Wiggler/Flutter does this too.
  • Underground Level: The Very Loooooong Cave and The Cave That Never Ends, along with many more.
  • The Unfought: Kamek much prefers mutating enemies into bosses than directly confronting Yoshi. The closest he's come to a boss battle is when he attacks you throughout the final hallway in Bowser's Castle in the first game. Even then, he's more of an obstacle than a real enemy, and can't be defeated. When you get into the boss room, it looks as though you're finally going into a real battle against him, but unfortunately he turns out to be a Bait and Switch Boss.
    • Though not technically the same series as the Yoshi games, Kamek is the third-to-last boss in New Super Mario Bros. Wii and you do get to hurt him. Since he serves the same function in that game as he does in Yoshi's Island ('enhancing' bosses), it's quite gratifying.
    • Kamek can also be directly fought in Mario & Luigi: Partners In Time, but the closest Yoshi's ever come to fighting him is competing with him in Tetris Attack.
  • Unique Enemy: Smaller versions of Burt the Bashful only appear in Burt's Fort. Later, orange, bouncing Bullet Bills turn up in just one level of the GBA edition.
  • Video Game Cruelty Potential: One jungle level in Yoshi's Island DS is filled with happy, smiling, helpful, delicious monkeys.
    • Think about how the monkeys treat you.
  • Villainous Breakdown: In the DS version, Baby Bowser throws a tantrum when he finds out his future self is still a loser trying to take over the world.
  • Warmup Boss: Burt the Bashful in the first game, and the Big Burt Bros. in the second.
  • When All Else Fails Go Right: Subverted at the beginning of both 'Hop! Hop! Donut Lifts' and 'Shifting Platforms Ahead'. Yoshi even turns around automatically if you don't move the moment you gain control of him.
  • Womb Level: The fight against Prince Froggy, where, instead of the boss being giant, you get turned tiny, and Froggy immediately eats you up.
Retrieved from 'https://allthetropes.org/w/index.php?title=Yoshi%27s_Island&oldid=1747765'
Level
The Potted Ghost's Castle
World-Level2-8
GameSuper Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
BossRoger the Potted Ghost
<<List of levels>>

The Potted Ghost's Castle is the last level of World 2 in Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3.

Layout[edit]

The player starts out on the roof of the castle next to a Warp Pipe that leads inside the castle. Inside the castle is an area with several Flatbed Ferries which are above a pit of lava. At the end of this section is a Middle Ring and a Warp Pipe that leads to the next area.

In the next area, is an Arrow Lift and a row of thorns. At the top of the room is a Warp Pipe that leads to a secret area that has a Winged Cloud which contains a morph bubble that will transform Yoshi into the Train. Near the beginning of the area is another Warp Pipe that leads to the next area.

The next area is a sewer with several paths. The path at the bottom left of the room leads to a room with several Boo Guys on the ceiling that will try to drop a bomb on the player. At the end of the room is a pot that contains a key. The path to the right leads to another room with several spiked objects which must be risen so the player can get past them. After this is a room with a locked door.

The next room also contains several paths, the path on the top left leads to a Middle Ring. The path on the bottom right has a door that leads to a room with two Burts, if the Burts are defeated a Flower will appear. The path on the top right leads to another room that contains the spiked objects. At the end of the room is an Arrow Lift which must be used to get through the rest of the room. At the top of the room is a thorn that needs to be destroyed to reveal a door to the next area.

The next room contains lots of Bandits and pots, one of which contains a key to a locked door, the pot with the key is to the left of the Middle Ring. The next room contains another Middle Ring, some more pots and the door to the boss.

This is one of only two castles in the game to not feature the 'Room Before Boss' music, the other being Raphael The Raven's Castle.

The boss of this Castle is Roger the Potted Ghost, to defeat him the player must push him off the edge of the platform they are standing on.

Enemies[edit]

  • Boss: Roger the Potted Ghost

Names in other languages[edit]

LanguageNameMeaning
Japaneseおせおせ! つぼおばけ
Oseose! Tsubo Obake
Push Forward! The Pot Ghost
SpanishEl castillo de FantasboteFantasbote's castle (Fantasbote is the Potted Ghost's Spanish name)
FrenchChâteau de Pouss'Pot.Pouss'Pot's Castle. (Pouss'Pot is the Potted Ghost's French name)
GermanNebulos SchlossNebulo's Castle (Nebulo is the Potted Ghost's German name)
ItalianIl castello del Fantasma InvasatoThe Crazy Ghost's castle (also a pun on vaso, vase)
Chinese推!推!坛中幽灵
Tuī! Tuī! Tán zhōng yōulíng
Push! Push! The Potted Ghost

Trivia[edit]

  • This is the only castle that does not have the real name of the boss in the title.
[Edit]
Super Mario World 2: Yoshi's Islandlevels
World 1World 2World 3World 4
Make Eggs, Throw Eggs
Watch Out Below!
The Cave Of Chomp Rock
Burt The Bashful's Fort
Hop! Hop! Donut Lifts
Shy-Guys On Stilts
Touch Fuzzy, Get Dizzy
Salvo The Slime's Castle
Visit Koopa And Para-Koopa
The Baseball Boys
What's Gusty Taste Like?
Bigger Boo's Fort
Watch Out For Lakitu
The Cave Of The Mystery Maze
Lakitu's Wall
The Potted Ghost's Castle
Welcome To Monkey World!
Jungle Rhythm...
Nep-Enut's Domain
Prince Froggy's Fort
Jammin' Through The Trees
The Cave Of Harry Hedgehog
Monkeys' Favorite Lake
Naval Piranha's Castle
GO! GO! MARIO!!
The Cave Of The Lakitus
Don't Look Back!
Marching Milde's Fort
Chomp Rock Zone
Lake Shore Paradise
Ride Like The Wind
Hookbill The Koopa's Castle
World 5World 6Secret LevelsExtra Levels
BLIZZARD!!!
Ride The Ski Lifts
Danger - Icy Conditions Ahead
Sluggy The Unshaven's Fort
Goonie Rides!
Welcome To Cloud World
Shifting Platforms Ahead
Raphael The Raven's Castle
Scary Skeleton Goonies!
The Cave Of The Bandits
Beware The Spinning Logs
Tap-Tap The Red Nose's Fort
The Very Loooooong Cave
The Deep, Underground Maze
KEEP MOVING!!!!
King Bowser's Castle
Exercise in the Skies
Mystery of the Castle?
Go! Go! Morphing!
Fight Toadies w/ Toadies
Items are fun!
Endless World of Yoshis
Poochy Ain't Stupid
Hit That Switch!!
More Monkey Madness
The Impossible? Maze
Kamek's Revenge
Castles - Masterpiece Set/Ultimate Castle Challenge
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
CharactersYoshis • Baby Mario • Baby Luigi • Baby Bowser • Kamek • Stork • Poochy • Huffin Puffin • Melon Bug • Muddy Buddy • Roger Lift • Support Ghost
WorldsWelcome To Yoshi's Island • World 1 • World 2 • World 3 • World 4 • World 5 • World 6
ItemsRegular itemsBlue watermelon • Coin • Flower • Green watermelon • Key • Red Coin • Red watermelon • Star • Super Star • Yoshi's egg (Flashing Egg · Giant Egg · Red Egg · Yellow Egg)
Special Items10-Point Star • 20-Point Star • Anytime Egg • Anywhere POW • Magnifying Glass • Super Blue Watermelon • Super Green Watermelon • Super Red Watermelon • Winged Cloud Maker
Objects! Block • ! Switch • Arrow Cloud • Arrow Lift • Balloon • Beanstalk • Bubble • Bucket • Chomp Rock • Donut Lift • Dotted-Line Block • Egg Block • Egg-Plant • Expansion Block • Falling Rock • Flatbed Ferry • Flipper • Goal roulette • Green Shell • Ice Block • Icicle • Message Block • Middle Ring • Number Platform • Paddle wheel • Post • Pot • POW Block • Red Balloon • Red Shell • Rock Block • Snowball • Spinning Log • Spring ball • Squishy block • Tulip • Warp Pipe • Winged Cloud • Yoshi Block
BossesBurt the Bashful • Salvo the Slime • Bigger Boo • Roger the Potted Ghost • Prince Froggy • Naval Piranha • Marching Milde • Hookbill the Koopa • Sluggy the Unshaven • Raphael the Raven • Tap-Tap the Red Nose • Baby Bowser / Big Baby Bowser
Enemy classesEdibilis Boringus • Harrassimentia Phlyoverus • Projectilia Ritebakatchia • Ucantia Defeatus • Dudim Phreykunoutonthis • Mostosti Vomitonus
EnemiesAqua Lakitu • Bandit • Baron von Zeppelin • Baseball Boy • Barney Bubble • Beach Koopa • Big Boo • Blow Hard • Boo Balloon • Boo Blah • Boo • Boo Guy • Boo Man Bluff • Bouncing Bullet Bill • Bowling Goonie • Bubble Dayzee • Bullet Bill • Bumpty • Burt • Cactus Jack • Caged Ghost • Chain Chomp • Chain Gate • Chomp Shark • Clawdaddy • Cloud Drop • Coin Bandit • Crazee Dayzee • Dancing Spear Guy • Dangling Ghost • Dizzy Dandy • Dr. Freezegood • Eggo-Dil • Fang • Fat Guy • Fishin' Lakitu • Flamer Guy • Flightless Goonie • Flightless Skeleton Goonie • Flopsy Fish • Fly Guy • Flying Wiggler • Frog Pirate • Fuzzy • Gargantua Blargg • Georgette Jelly • Goomba • Goonie • Green Glove • Grim Leecher • Grinder • Grunt • Gusty • Harry Hedgehog • Hefty Goonie • Hootie the Blue Fish • Hot Lips • Incoming Chomp • Itsunomanika Heihō • Jean de Fillet • Kaboomba • Kamek • Koopa Troopa • Lakitu • Lantern Ghost • Lava Bubble • Lava Drop • Little Mouser • Little Skull Mouser • Loch Nestor • Lunge Fish • Mace Guy • Mace Penguin • Milde • Missile Bill* • Mock Up • Mufti Guy • Naval Bud • Needlenose • Nep-Enut • Nipper Plant • Nipper Spore • Para-Koopa • Piranha Plant • Piro Dangle • Piscatory Pete • Pokey • Potted Spiked Fun Guy • Preying Mantas • Puchipuchi L • Raven • Raven (chick) • Red Blargg • Relay Heihō • Sanbo Flower • Seedy Sally • Short Fuse • Shy-Guy • Shy-Guy on Stilts • Skeleton Goonie • Slime • Slime Drop • Slugger • Sluggy • Solo Toady • Spear Guy • Spiked Fun Guy • Spooky • Spray Fish • Stretch • Tap-Tap • Tap-Tap the Golden • Thunder Lakitu • Toady • Train Bandit • Wall Lakitu • Whirly Fly Guy • Wild Ptooie Piranha • Woozy Guy • Zeus Guy
ObstaclesBall 'N' Chain • Cannonball • Fire-Bar • Lava • Spike • Tekkyū Dosun • Thorn • Turtle Cannon
Mini BattlesGather Coins • Popping Balloons • Throwing Balloons • Watermelon Seed Spitting Contest
Bonus ChallengesFlip Cards • Scratch and Match • Drawing Lots • Match Cards • Roulette • Slot Machine
MiscellaneousYoshi's Island
Further infoGallery (SNES · GBA) • Glitches • Media • Pre-release and unused content • Staff (SNES · GBA) • Super Mario: Yoshi Island Original Sound Version
*Only in Yoshi's Island: Super Mario Advance 3
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